Parsi Coders

نسخه‌ی کامل: MMOEXP : FC 24 By going all-in on passing for one player
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Cringy cutscenes and goofy voice acting seem to dominate the landscape of career mode in other sports games. FC 24 Coins doesn't need to try to be awkward in its career mode, but it does need to try and be something. Right now, it's... just nothing.

There aren't any big player decisions to make or relationships to build. There isn't the feeling of chasing a cup among the veterans on the team or climbing the depth charts for the rookies. The automatically-generated league bulletins don't even seem informed of the player's accomplishments. There needs to be something.

"If people don't like pay to play, they should play one of the other modes." The problem is that there is nearly no effort on those modes. The work is all invested in Ultimate Team. And the concept of Ultimate Team is fun! Putting together a fantasy team and working hard for rewards is rewarding.

But it becomes no fun when the player's fantasy team is simply outbought by an opponent. Not everybody wants to put up a second mortgage to be competitive. The money-barrier is not fun, no matter how profitable it is for the corporation that created it.​​​​​​​

Aggressive tackling is just a good way to get a red card right now. Online players are waiting for an excited opponent to try and go for a quick steal, so they have their pass or dribble move ready. While that strategy is respectable, it's made defense very boring.

The passive tackling abilities are alright, but they take away from the excitement of trying to get a nice steal or block. After the fifth-or-so red card, FC Coins for sale players just give up aggressive tackling entirely, abandoning a dimension of the game that deserves to be realized.